Jun 30, 2011, 11:40 PM // 23:40
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#1
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Wilds Pathfinder
Join Date: Mar 2009
Guild: FILA
Profession: P/
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7H Slaver's
for most HM content I run with
3 discord necros (wiki build)
1 SoS ritualist
2 mesmers, one Panic the other Ineptitude
and the last is either a commandagon or a RoJ Smiter
I run myself as an imbagon
Other than making room for Frozen Soil, what changes should I make or consider for Thommis and Duncan? (please specify differences between the two)
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Jul 01, 2011, 12:02 AM // 00:02
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#2
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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You're an Imbagon and so enemy physicals present a minimal threat - cut the Ineptitude Mes.
Discord isn't great - cut those three Necs.
Paragon heroes aren't too useful unless you start stacking them, but since you are one yourself, you may want to reevaluate depending on your other heroes. I would still cut however; neither would I bother with a Smiter.
An SoS Rit can take stuff like Splinter Weapon and Ancestor's Rage, so bring those.
AR in particular works well with minions, so bring a MM (Death Nova is great damage).
With yourself and physicals, stuff like Mark of Pain looks good, so a Curses Nec is decent (can make it a Curses/Channeling or Curses/Blood hybrid for some other stuff or keep it straight Curses for some of the direct damage stuff (which isn't all that great, but useful); Pain of Disenchantment can be a useful elite).
A SOGM Rit is still strong, not bringing one requires some strong justifications.
So so far that's:
Imbagon, SoS, SoGM, MM, Panic, Curses Nec
An ESurge Mesmer is decent damage and with the other stuff in Dom you can get some fair damage out of the character. Casters are a bigger threat to you than physicals so I would prefer this over Ineptitude. Alternatively take whatever damage hero you think would be best.
That leaves healing; a single Monk or N/Rt should suffice (along with perhaps a heal or two on the SoS Rit).
Frozen Soil is not necessary but can go on the SOGM Rit.
Swap is desirable for Duncan and can go on anyone with a free secondary.
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Jul 01, 2011, 05:07 AM // 05:07
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#3
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Wilds Pathfinder
Join Date: Mar 2008
Location: USA - W.Coast
Guild: HiME
Profession: Mo/
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You will want to bring good hex removal if you are going to rely on your imba. Everyone loves soothing images and empathy.
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Jul 01, 2011, 07:05 AM // 07:05
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#4
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Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
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Thommis+Rand: here is the "standard" for Slaver's, huge mobs that love clump and res each other. Panic+Frozen for shutdown, something to keep you clean/alive and AoE. That's pretty much you need here.
Selvetarm: a bit less mass mobs, but Panic can still dominate. No real difference with Thom+Rand, apart the need for a bit more focused dmg for some single annoying popups.
Forgewight: as Imba, this shouldn't be a problem for you. Keep up SY! for massive prot against the overloading mass of fire ele (keep an eye on roaring with Esurge tho). The final corridor before the boss is kinda standard....just a bit harder.
Duncan: getting to him doesn't pose any real challenge if you can handle the standard of Slaver....only add Cant' thouch this! for extra protection vs. annoying toucher popus.
At Duncan, be sure to pop and kill everything, then take care of spirits either killing (mind you, they will respawn after a while) or moving them (and here swap, sin skill, can be useful) till you've cleaned upper part where he stands. Then attack him regualrly, keep any eye on bars for his ability.
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Jul 01, 2011, 09:13 PM // 21:13
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#5
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Wilds Pathfinder
Join Date: Mar 2009
Guild: FILA
Profession: P/
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So what I'm looking at now is something like:
me (Imbagon)
SoS rit
SoGM rit or ST if I start dying a lot.
Panic Mes
PI or Esurge Mes
Minion Bomber
??
??
The last two I'm thinking of a Spiteful Spirit(for the AoE dmg) resto hybird (ala Sabway)
and a Ranger running either barrage or Expert's dexterity with volley to pump out physical damage.
Any other thoughts on the last two?
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Jul 01, 2011, 10:37 PM // 22:37
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#6
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Lion's Arch Merchant
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I think the advice so far has been good. I have had good results with YMLAD for Duncan. That way you have a little more control over what skills are interrupted and the ST Rit will help.
Just like most areas of the game proper pulling should be number one and the diversity in build can vary greatly if you can pull correctly. I will also add to the point swap helps a great deal on Duncan.
Good Luck
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Oct 19, 2011, 11:15 PM // 23:15
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#7
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Frost Gate Guardian
Join Date: Mar 2009
Location: Canada Eh
Guild: Fallen Knights Of The Shattered [Soul]
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I don't entirely know about 7h, but i've found some success with 6h, 2players, my monk friend with seed of life, seed of healing and a couple powerful heals and me as a dagger ranger along with
3 discordway's (only slightly modified)
2 rit heroes (again slightly modified)
and lastly 1 panic mes
we were able to do slavers in a lil over 2-3 hrs (complete start to finish without going back to town) in HM with no con's
only area we had any trouble with was duncan himself, and all we did was hide the heroes against the back wall, and have the discords separated and just outside the aggro range of myself, and we just tanked duncan with ease from there
General strategy was basicall just too pull back a few feet then go leeroy style
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Oct 27, 2011, 10:21 AM // 10:21
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#8
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Ascalonian Squire
Join Date: Nov 2010
Guild: Swed
Profession: N/
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I currently use the same setup regardless of content as most of the harder areas have so many patrols, popups etc, adds are a constant risk even with proper pulling. Now this might not be true for very experienced players, but then again these players are probably not the ones asking these questions.
The build is:
Me as N/W Blood condition spreader SY tank using spear+shield with Soldier's defense for 33% AS. OAFTQWjVZaQAsBXkrIG8qQUjVEA
SoS Rit
SoGM Rit
Soul Twister Rit
UA Monk
Mesmer midline
N/Mo MM Protter
It is a defensive build but it actually kills very fast with proper pulling and it can also handle triple pulls without wiping even in DoA (sometimes require kiting).
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Nov 02, 2011, 06:13 PM // 18:13
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#9
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Academy Page
Join Date: May 2005
Location: Home
Profession: W/A
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just cleaned slaver (4 bosses in NM and duncan in HM) without frozen soil
I run SoS with spiritleech aura as a warrior
heroes (tweak them to your comfort)
UA and RoJ monk
Panic, Ineptitude, Shared Burden mesmers
Ether Renewal prot ele
ST rit
bring lots of hex removal
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Dec 05, 2011, 01:12 PM // 13:12
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#10
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Ascalonian Squire
Join Date: May 2006
Guild: Dread Knights Alliance
Profession: N/R
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Quote:
Originally Posted by Xenomortis
*awesome detailed post*
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Ty for the detailed post
OT: I myself ran a similar build to Xeno's, a Sabway of sorts. Because of the shortage of funds I have available to equip my heroes I run a Tease/Channeler over a Panic mes. I run an RoJ, but I really need to ditch that for the SOGM like Xeno suggested.
I also run a Unsteady Ground/Warder which I have found irreplaceable in HM situations where foes have a constant IMS. I put a couple Interrupts on him as well for energy management.
Other than that I run PvX Sabway (Think I replaced 1 or 2 skills), SoS w/ Convert Hexes and myself as an Imba.
Used a BU, Armor and personal cons for myself (HP/IAS)
Rolled through HM Thommis, have yet to try any others.
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Dec 05, 2011, 02:18 PM // 14:18
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#11
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Wilds Pathfinder
Join Date: Jul 2006
Location: America -5 GMT
Profession: Me/
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I don't even bother with frozen soil in slavers.
I run a standard Earth shaker warrior
3 Esurge Mesmers
Panic Necro
Healing Burst Monk
A jagged MM
SoS necro.
Most of my full run times are about 90 mins for a full clear including duncan in HM
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Mar 02, 2012, 10:18 PM // 22:18
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#12
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Frost Gate Guardian
Join Date: Sep 2007
Location: EVERYWHERE! IGN The Neoezekiel
Guild: The Fallen Souls [SouL]
Profession: N/
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Could you post the builds you use?
Quote:
Originally Posted by Schnellburg
I don't even bother with frozen soil in slavers.
I run a standard Earth shaker warrior
3 Esurge Mesmers
Panic Necro
Healing Burst Monk
A jagged MM
SoS necro.
Most of my full run times are about 90 mins for a full clear including duncan in HM
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Mar 17, 2012, 08:01 AM // 08:01
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#13
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Wilds Pathfinder
Join Date: Mar 2012
Profession: W/Rt
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don't any of you bring swap for duncan? makes its 100 times easier.
1 warrior endurance with swap
1 sos rit with minor heals
1 st rit
1 jagged mm with minor party heals
1 shared burden / curses necro
1 ineptitude mesmer
1 panic mesmer
1 optional character, i bring a roj smiter with prot skills like soa and shielding hands aegis etc (you can bring a healer or damage with minor heals/hexremoval)
Last edited by sun strike; Mar 17, 2012 at 08:04 AM // 08:04..
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Mar 17, 2012, 02:44 PM // 14:44
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#14
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Frost Gate Guardian
Join Date: Feb 2011
Location: Latvia
Guild: Tempus Omnia Revelat [TOR]
Profession: E/A
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SS and SV for Duncan!
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May 05, 2012, 07:47 PM // 19:47
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#15
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Ascalonian Squire
Join Date: Sep 2007
Location: Poland
Profession: N/
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Hello guys,
i really need help i'm trying to get trough SE for 1,5 week now, 7 heroway and i'm tried a lots of wariants from full team builds like discordway, rojway, surgeway ect to making my own team composition but i always fail at Forgewight mob packs, i die here almost at beginning when i run into big group of djins,ethers,elementals i always die from aoe.
If anyone can give me some hints i will be greatefull, i'm necro player btw and i got 3 merc slots so i can use basically most of teambuilds, i was reading and reading and reading for 2 weeks before my first attempt but i fail once by once.
I really have no idea what to do, all dungeon parts before forgewight part was piece of cake, ach and i forgot to mention all other pats i beat in HM but FW i cant beat even in NM i just keep dying on aoe, panic/pi mesm not help either.
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May 05, 2012, 07:53 PM // 19:53
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#16
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Lion's Arch Merchant
Join Date: Mar 2010
Location: Finland
Guild: Pros At Inactivity [bleh]
Profession: W/
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Try to flag all of your heroes in one bunch so SF and SH kills your party even faster.
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May 06, 2012, 12:17 AM // 00:17
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#17
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Pre-Searing Cadet
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dunno if it still works but signet of binding on the spirits at duncan cause them to keep respawning as yours.
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May 06, 2012, 04:29 AM // 04:29
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#18
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Ascalonian Squire
Join Date: Sep 2007
Location: Poland
Profession: N/
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Quote:
Originally Posted by EFGJack
Try to flag all of your heroes in one bunch so SF and SH kills your party even faster.
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I flagged my heroes aside and 1 2 3 in other places then i pulled mobs, but still my team die very fast.
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May 06, 2012, 07:43 AM // 07:43
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#19
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Ascalonian Squire
Join Date: Nov 2010
Guild: Swed
Profession: N/
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@Solette I would try to help out with healing if your team can't handle it, even just using Life Attunement on a few heroes+Breath of the Dwarf or something is probably enough.
Also be sure to focus targets down.
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May 06, 2012, 08:23 AM // 08:23
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#20
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Furnace Stoker
Join Date: Aug 2008
Location: Ign: Miniature Julia
Guild: Teh Academy[PhD]
Profession: W/
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Use Swap, take your time, it takes me 5-10 min to remove all spirits .
A mesmer with some fast rechargeable rupts is nice.
Spam flag, everytime he uses it flag ur heroes, then click the flag again to be ready for the next rift.
Easy stuff.
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